Our trees are built to entertain!
Our talking and animated trees are perfect for apple orchards, gift, toy, candy stores and so much more! Our most popular tree sizes are 8 ft. and 9 ft but we can make them as short or tall as you would like.
Our trees can talk.
Our life-sized, mechanically animated, talking trees have voice-activated jaws. Use your own recorded message, have our professionals record custom messages for you, or carry on a candid conversation with customers or guests using a wireless microphone.
Educate your visitors.
Enhance your place by using our characters set up with push buttons that trigger your character to move and speak pre-recorded messages that contain facts, jokes, or even songs that are relevant to the theme of your place.
Make your tree come to life with animation.
We can design your tree any way that you’d like. Adding movements such as eye, talking, branch movement, blinking, etc. may be added to enhance your character. If you want your tree to be static, that’s fine too!
Customize your tree in these easy steps
All of our trees are made to order. Follow the steps below to build your ideal character.
Depending on what you want your tree to do, all steps are not mandatory (i.e. if you want a static tree, steps 2-5 are not necessary).
Choose tree
Decide what type and size tree you want. (Our most popular are 8-9 feet tall)
Add movement and talking
Decide if you want your tree to move or talk. If so, decide which movements you would like to add: eye or blinking, talking, branch movement, etc.
Add messages
Decide if you would like professional messages recorded for your tree or if you want to record your own.
Add audio components
If your character will talk, decide if you need to add a digital audio player to your order, a wireless microphone, and/or relay to turn on movement when message starts
Add activation features
Decide if you will need additional components such as a coin operated box, push buttons (up to eight), a pressure sensitive floor mat, motion activation, timer to stop and start movements, etc.